Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Round 1
 Mortal Kombat
Common  C1 
Ashrah
At the start of Set, you may switch any cards from your hand with any weapons or projectiles in your energy pile.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*1 
Dairou
You may remove 3 cards in your discard pile at the start of Draw. (*) When you draw a card, you may draw if from the bottom of your discard pile if that card is a weapon. (*) Your punches do +1 damage for each different kamidogu you control.
Character    0 : 0
 Round 1
 Street Fighter
Common  C1 
Alex
Once per turn when you finish a combo with a throw, you may put it in your hand instead of your energy pile. (*) When your effects lower damage to your rival's attacks, increase the amount lowered by 2.
Character    0 : 0
 Round 2
 Tekken
Common  C1 
Back Breaker
Your rival's kicks do -1 damage this turn. (*) HIT - Your rival cannot play kicks this turn.
High Attack  Throw » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C2 
Baraka
Your rival discards the top card of his deck when you link from a punch in a combo. (*) Your weapon attacks do +1 damage.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*2 
Kira
When your effects discard the last card(s) in your rival's hand, you may play a kamidogu. (*) When you play a kick or weapon, it does +1 damage for each card you have in your hand over your rival's hand.
Character    0 : 0
 Round 1
 Street Fighter
Common  C2 
Dudley
You cannot play kicks. (*) When you flip an event because you played a punch, draw a card. (*) Anytime you draw an event, you may reveal it and set it.
Character    0 : 0
 Round 2
 Tekken
Common  C2 
Blade Kick
When played while you have no cards in your hand, you may reveal the top 3 cards of your deck and put a block from those cards into your hand.
High Attack  Kick » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*3 
Kobra
When a punch or kick is damaged from your deck, you may switch it with a card in your hand. (*) When you play an attack, you may reveal a copy of it from your hand to have the attack do +4 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C3 
Bo' Rai Cho
Twice while taking damage from an attack, you may put a damaged punch at the bottom of your deck instead of your discard pile if you have more energy than your rival.
Character    0 : 0
 Round 1
 Street Fighter
Common  C3 
Ibuki
When one of your kicks or weapons hits, your rival keeps -1 cards in his hand during this turn's Discard.
Character    0 : 0
 Round 2
 Tekken
Common  C3 
Median Line Destruction
HIT - This attack stays in the arena to be played 2 more times. If it's in the arena when Battle ends, discard it.
High Attack  Punch » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C4 
Darrius
When you play a punch with no effect or link from a punch with no effect, you may put a card in your discard pile on top of your deck. (*) Your attacks without text cannot be discarded by effects.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*4 
Li Mei
When you finish a combo that ends with 2 or more consecutive kicks and/or projectiles that hit, you may play a kamidogu. (*) Discard the top 2 cards of your rival's deck when you play or gain control of a kamidogu.
Character    0 : 0
 Round 1
 Street Fighter
Common  C4 
Ken
You can play low kicks and low projectiles as high kicks and high projectiles and vice versa. (*) When you play a kick or projectile, you may switch a card in your hand with the top card of your deck.
Character    0 : 0
 Round 2
 Tekken
Common  C4 
Rear Cross Punch
High Attack  Punch » Punch  3 : 0
 Round 1
 Mortal Kombat
Common  C5 
Kabal
You may always look at your rival's face-down cards in the arena. (*) When one of your kicks or weapons hits, you may choose a player to put a random card in his hand at the bottom of his deck and draw a card.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*5 
Mileena
Your attacks that link into kicks also link into weapons, and vice versa. (*) When you finish a combo, you block all your rival's attacks in his next action that do X damage. X = number of attacks in your combo.
Character    0 : 0
 Round 1
 Street Fighter
Common  C5 
Ryu
Your rival discards +1 card from his deck when your other effects discard cards from his deck. (*) Your first projectile each turn costs -1 energy for each punch in your energy pile.
Character    0 : 0
 Round 2
 Tekken
Common  C5 
Side Elbow
While you have an attack in your energy pile that has a printed cost of 2 or more, this attack does +4 damage.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C6 
Sindel
When you finish a combo with a projectile, you may have any rival put his hand at the bottom of his deck and draw the same number of cards. (*) Your attacks linked from a projectile cost +1 energy to block.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*6 
Scorpion
When one of your projectiles or weapons hits, discard a rival's card in the arena. (*) When one of your attacks finish, you may discard it from your energy pile to discard an attack in your rival's energy pile with the same trait.
Character    0 : 0
 Round 1
 Street Fighter
Common  C6 
Sean
When your rival blocks a punch or kick, he must discard a card from his hand or take +2 chipping. (*) While your rival has 5 or more energy, cards that go into his energy pile are discarded instead.
Character    0 : 0
 Round 2
 Tekken
Common  C6 
Sidestep Elbow
HIT - Choose a block in your discard pile and put it in your hand. Your action ends.
High Attack  Punch » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*7 
Shujinko
Your deck may contain cards with any character's title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C7 
Sub-Zero
When you finish a combo with 2 or more consecutive punches or projectiles that hit, you may end the step.
Character    0 : 0
 Round 1
 Street Fighter
Common  C7 
Twelve
When you flip an event, put it in your energy pile after it finishes. (*) At the start of Battle, you may discard an event in your energy pile to put a weapon from your discard pile into your hand.
Character    0 : 0
 Round 2
 Tekken
Common  C7 
Spinning Flare Kick
HIT - If you have only punches in your energy pile, you may put a block from your discard pile into your hand.
High Attack  Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C8 
Death Trap
Flip when you finish an attack that hit. Remove your rival's discard pile.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*8 
Obligatory Violence
Flip when you attack. Your attack does +4 damage. (*) You cannot link off of this attack.
Event    0 : 0
 Round 1
 Street Fighter
Common  C8 
Busted
Flip when your rival blocks a punch. This attack's chipping gains +X. X = your energy.
Event    0 : 0
 Round 2
 Tekken
Common  C8 
Caranguejo Throw
While this card is in your energy pile when you finish a combo of 3 or more attacks that included a punch and a throw, your rival's attacks in his next action that turn do -2 damage.
Low Attack  Throw » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C9 
Dirty Tricks
Flip when you attack. Name a block. Your rival cannot play that block this attack.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*9 
Vixen Vendetta
Flip as an action in Battle. Put the top card of your discard pile on top of your deck.
Event    0 : 0
 Round 1
 Street Fighter
Common  C9 
Fond Memories
Flip when your rival attacks. Put the top card of your discard pile into your hand. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 2
 Tekken
Common  C9 
Fist Hammer
Your rival's high attacks do -1 damage during his next action this turn.
Low Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C10 
Emissary of the Gods
Flip when your rival attacks. Discard an attack from your hand that has damage equal or greater than your rival's attack to block it.
Event    0 : 1
 Round 1
 Street Fighter
Common  C10 
Form of the Mountain
Flip at the start of Battle. Your rival's attacks do -1 damage this step.
Event    0 : 1
 Round 2
 Tekken
Common  C10 
Rock Cleaving Palm
Knock Down-- You must have a punch in your energy pile to play this attack.
Low Attack Knockdown  Punch » High Attack  4 : 0
 Round 1
 Mortal Kombat
Common  C11 
Fatal Blow
Flip after you finish an attack that hit. Discard a card in your rival's energy pile.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*11 
Axe Throw
HIT - Name a block. Your rival cannot play that block during this combo.
High Attack  Projectile » Throw  2 : 0
 Round 1
 Street Fighter
Common  C11 
Killer Bee Recon
STREET FIGHTER ONLY. (*) Flip at the start of Battle. Your rival reveals his hand.
Event    0 : 1
 Round 2
 Tekken
Common  C11 
Palm Block
If this blocks a punch, put the top 2 cards of your discard pile into your energy pile.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C12 
Flawless Victory
Flip when your rival loses a round. If he dealt you no damage in that round, you win the game.
Event    0 : 2
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Round 1
 Street Fighter
Common  C12 
Looking Good
Flip when you pass. Your rival reveals his hand. Choose and discard a card in his hand. (*) Limit 1 per deck.
Event    0 : 1
 Round 2
 Tekken
Common  C12 
Lunge
If your rival does not have "Roll Away" in his discard pile or energy pile, he discards the top 4 cards of his deck.
Low Block    0 : 1
 Round 1
 Mortal Kombat
Common  C13 
Hidden Intentions
Flip when you attack. You may link a projectile off this attack.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Round 1
 Street Fighter
Common  C13 
Power of a God
Flip when you pass. End this step. (*) Limit 1 per deck.
Event    0 : 1
 Round 2
 Tekken
Common  C13 
Jin Kazama's Demon's Paw
You may discard a card from your hand for your next attack in this combo to do +4 damage.
Low Attack  Punch » Kick  10 : 2
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Common  C14 
Lin Kuei Training
MORTAL KOMBAT ONLY. (*) Flip when you attack. Your attack gains "Discard the top 3 cards of your rival's deck."
Event    0 : 0
 Round 1
 Street Fighter
Common  C14 
Sensei's Death
Flip when you attack. Discard a rival's face-down card in the arena. (*) Limit 1 per deck.
Event    0 : 1
 Round 2
 Tekken
Common  C14 
Gravity Brain Buster
HIT - Your rival's first attack in his next action goes to the discard pile instead of the energy pile.
High Attack  Throw » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C15 
Power Up
Flip when you attack. Put 5 attacks from your discard pile at the bottom of your deck. (*) Limit 1 per deck.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*15 
Eye Gouge
HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait.
High Attack  Weapon » Throw  2 : 0
 Round 1
 Street Fighter
Common  C15 
Shadaloo Warrior
Flip when you attack. You may link a punch from this attack.
Event    0 : 0
 Round 2
 Tekken
Common  C15 
Heel Bazooka
HIT - You may pay 1 energy for your rival to put a card from his hand on top of his deck.
High Attack  Kick » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C16 
Trapped in the Korner
Flip when your rival has blocked 2 or more consecutive attacks in a combo. Your rival cannot attack this step.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Round 1
 Street Fighter
Common  C16 
The Master's Teaching
Flip at the start of Discard. You may keep +3 cards in your hand this step.
Event    0 : 0
 Round 2
 Tekken
Common  C16 
Pulse Blast
Your other kicks do +1 damage for this combo.
High Attack  Kick » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C17 
Unfair Advantage
Flip at the end of Discard. Your rival discards a random card from his hand.
Event    0 : 1
 Round 1
 Street Fighter
Common  C17 
Thuggin'
Flip when you attack. Your rival must pay 2 energy before he can block this attack.
Event    0 : 1
 Round 2
 Tekken
Common  C17 
Running Jaguar Bomb
When played, discard a card from your hand. (*) When linked from a kick that hit, you may put a kick from your energy pile into your hand for this attack to do +2 damage.
High Attack  Throw » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C18 
Air Kicks
HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*18 
Hair Kut
While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C18 
Uncontrollable Rage
Flip when you play a 0 or 1 cost attack. This attack becomes "high" and "low" and requires your rival to block high and low. He may block it twice.
Event    0 : 1
 Round 2
 Tekken
Common  C18 
Skyscraper Kick
Launcher-- When played, you may choose an event in your discard pile and put it at the bottom of your deck.
High Attack Launcher  Kick » High Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C19 
Arrowed!!!
Discard the top 2 cards of your rival's deck.
High Attack  Projectile » Punch  3 : 1
 Premiere
 Mortal Kombat
Common  C*19 
Jawbreaker
If any attack in this combo lowers your rival's damage, increase the amount lowered by 1.
High Attack  Punch » Throw  2 : 0
 Round 1
 Street Fighter
Common  C19 
Aerial Combo
HIT- This card stays on the table to be played 1 more time this step. Discard this card the 2nd time this attack finishes or when this step ends,
High Attack  Kick » Punch  4 : 1
 Round 2
 Tekken
Common  C19 
Spinning High Kick
When played while your rival has no cards in his hand, this attack does +4 damage.
High Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C20 
Battle Mastery
Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile.
High Attack  Weapon » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*20 
Kenshi's Telekinetic Push
When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile.
High Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Common  C20 
Assist
HIT - Look at and rearrange the top 4 cards of your deck. You may look and rearrange an extra card for each projectile in your energy pile.
High Attack  Kick » Projectile  2 : 0
 Round 2
 Tekken
Common  C20 
Wind Slicer
When played while your rival has no cards in his hand, your rival draws 3 cards and skips his next action this turn.
High Attack  Kick » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*21 
Kira's Neck Slicer
If your rival has no cards in his hand, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Common  C21 
Berserk Chop
HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C21 
Back to Back
HIT - Put the top card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  2 : 0
 Round 2
 Tekken
Common  C21 
Shin Crusher
HIT - Your rival's low attacks do -2 damage this turn.
Low Attack  Kick » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C22 
Bitter Blade
You may set each event damaged by this attack.
High Attack  Weapon » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*22 
Klothes Klipping
HIT - At the start of your rival's next action, he must pay 2 energy or pass.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C22 
Backlash
HIT - If you have a kick in your energy pile, name a card. Your rival reveals his hand and discards any copies of that card in his hand.
High Attack  Weapon » Kick  2 : 0
 Round 2
 Tekken
Common  C22 
Stomp
When played while your rival is knocked down, search your deck for a kick that has a printed cost of 0 and put it in you hand.
Low Attack  Kick » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C23 
Bludgeon Fist
Your other attacks in this combo do +1 damage.
High Attack  Punch » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C23 
Basketball Poke
HIT - If linked from a weapon, your rival's attacks cost +1 energy this step.
High Attack  Projectile » Weapon  2 : 0
 Round 2
 Tekken
Common  C23 
Wolf's Tail
Knock Down-- HIT - You may pay 1 energy to choose 2 cards in your discard pile and shuffle them into your deck.
Low Attack Knockdown  Kick » Low Attack  2 : 0
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C24 
Chest Clincher
HIT - You may put up to 3 cards in your rival's discard pile on top of his deck.
High Attack  Kick » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C24 
Ceiling Dive
HIT - Your rival's attacks cost +2 energy in his next action.
High Attack  Weapon » Throw  2 : 0
 Round 2
 Tekken
Common  C24 
Flip
You may pay 1 energy. If you do, your rival's action ends when this attack finishes.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C25 
Choy Lay Power
HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*25 
Kobra's Windmill Kick
While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage.
High Attack  Kick  12 : 2
 Round 1
 Street Fighter
Common  C25 
Crouching Fierce Punch
Your rival's first attack in his next action deals no damage if you have 15 or fewer cards in your deck.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Common  C25 
Roll Away
If your rival does not have the card "Lunge" in his discard pile or energy pile, he discards 2 cards from his hand.
Low Block    0 : 1
 Round 1
 Mortal Kombat
Common  C26 
Dark Fists
This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*26 
Li Mei's Flipping Heel Kick
Gain control of a kamidogu your rival controls.
High Attack  Kick  10 : 2
 Round 1
 Street Fighter
Common  C26 
Crow Kick
HIT - When you link a kick in this combo, discard the top card of your rival's deck.
High Attack  Kick » Punch  3 : 1
 Round 2
 Tekken
Common  C26 
Nina Williams' Twisted Mind
HIT - If your rival is knocked down, he discards 1 card from his hand and 2 cards from the top of his deck.
Low Attack  Kick » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C27 
Deadly Palm
HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*27 
Lightning from Above
Discard the bottom 2 cards of your rival's deck.
High Attack  Projectile » Punch  0 : 0
 Round 1
 Street Fighter
Common  C27 
Dark Shoryuken
Pay any amount of energy. For each energy paid, discard the top card of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Round 2
 Tekken
Common  C27 
Bruce Irvin
Your attacks do +X damage. X = the number of cards in your energy pile that have "Knee" or "Elbow" in the title, to a max of 5.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*28 
Mileena's Head Bite
If your rival passed in 3 consecutive actions this step, this attack does +15 damage.
High Attack  Bite  20 : 4
 Round 1
 Mortal Kombat
Common  C28 
Decapitation!
This attack does +2 damage when linked from an attack that hit.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Street Fighter
Common  C28 
Dragon Elbow
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  4 : 1
 Round 2
 Tekken
Common  C28 
Bryan Fury
Your rival can discard only 1 card from your energy pile per turn. (*) At the start of Battle, you may pay 2 energy to search your discard pile for an attack and put it into your energy pile.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C29 
Double Handed Uppercut
HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Round 1
 Street Fighter
Common  C29 
Face Crush
You may pay 1 energy to have this attack do +X damage. X = the damage the previous attack in this combo dealt, to a max of +4.
High Attack  Punch » Weapon  2 : 0
 Round 2
 Tekken
Common  C29 
Christie Monteiro
Your rival must discard +1 blocks when discarding blocks to recover. (*) You may change the follow-up of any of your kicks to "Kick." (*) When you finish a combo that had 3 or more different attacks that hit, draw 2 cards.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C30 
Flurry of Blows
Your rival's first attack in his next action does -1 damage.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Common  C30 
Face Jab
HIT - You may pay 1 energy to keep your rival from playing low attacks in his next action.
High Attack  Punch » Throw  2 : 0
 Round 2
 Tekken
Common  C30 
Craig Marduk
Your punches with a printed cost of 2 or more gain the text, "Hit - Your rival cannot play throws in his next action." (*) While your rival is launched, the cost of all of your events are 0. (*) When you flip an event during an attack, that attack gains "
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*31 
Sindel's Star Screamer
HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it.
High Attack  Projectile  12 : 2
 Round 1
 Mortal Kombat
Common  C31 
Hammer Palm Strike
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  1 : 0
 Round 1
 Street Fighter
Common  C31 
Fire Fists
HIT - If your rival blocks your next attack in this combo, you may return it to your hand instead of putting it into your energy pile.
High Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C31 
Ganryu
Your throws, slams and attacks with "Ganryu" in the title cannot be blocked by effects. (*) Your rival's throws cost +1 energy to play.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*32 
Shujinko's Flaming Fist
When your modifiers increase damage to this attack double that increase up to +10.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Common  C32 
Head Crush
This attack does +X damage to a max of +5. X = each weapon in your energy pile.
High Attack  Punch » Weapon  3 : 1
 Round 1
 Street Fighter
Common  C32 
Forward Fierce
High Attack  Punch » Weapon  5 : 1
 Round 2
 Tekken
Common  C32 
JACK-5
When one of your Launchers hits, your next attack in that combo does +2 damage. (*) When you play a low attack in a combo after your previous attack in that combo hits, that attack does +1 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C33 
Head Throw
Your rival must have more energy than you to block this attack.
High Attack  Throw » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*33 
Bloodletter
This attack does +1 damage for each card in your rival's hand.
Low Attack  Weapon » Punch  1 : 0
 Round 1
 Street Fighter
Common  C33 
Gloves of Steel
If played by Dudley or Balrog, punches can link from this attack. (*) HIT - Discard the top card of your rival's deck for each of your face-down cards in the arena, to a max of 3.
High Attack  Punch » Projectile  4 : 1
 Round 2
 Tekken
Common  C33 
Julia Chang
When you hit with a throw, you may pay 1 energy to knock down your rival. (*) When you do 10 or more damage with a punch, look at your rival's hand and choose a card. Your rival discards that card.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C34 
Heavy Damage
HIT - Put a weapon from your discard pile into your energy pile.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*34 
Crackling Legs Projectile
HIT - Gain control of a rival's kamidogu.
Low Attack  Projectile » Weapon  2 : 0
 Round 1
 Street Fighter
Common  C34 
Grab and Throw
Your rival must discard one of his face-down cards in the arena before he can block this attack.
High Attack  Throw » Projectile  4 : 1
 Round 2
 Tekken
Common  C34 
Kuma
When one of your Launchers hits, you may discard a card to draw a card. (*) When one of your Knock Downs hits, your rival discards a card to draw a card.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*35 
Darrius' Target Practice
Search a player's deck for a card and discard it. That player shuffles his deck. (*) HIT - Switch a punch in your discard pile with a card in your energy pile.
Low Attack  Punch » Punch  7 : 1
 Round 1
 Mortal Kombat
Common  C35 
Killer in White
HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Round 1
 Street Fighter
Common  C35 
Handstand Whip
HIT - You may put the projectile closest to the top of your discard pile on top of your deck.
High Attack  Kick » Projectile  2 : 0
 Round 2
 Tekken
Common  C35 
Lee Chaolan
Your attacks that stay in the arena to be played again cannot have their damage lowered or their costs raised. (*) Your weapons may link into kicks and vice versa.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C36 
King Palms
This attack does +1 damage for each weapon in your energy pile.
High Attack  Punch » Weapon  1 : 0
 Premiere
 Mortal Kombat
Common  C*36 
Ki War
If played by Sub-Zero, your rival's next action this step is skipped. (*) HIT - Discard the top card of your rival's deck for each projectile in your energy pile.
Low Attack  Projectile » Punch  1 : 0
 Round 1
 Street Fighter
Common  C36 
Head Crunch
High Attack  Punch » Kick  3 : 0
 Round 2
 Tekken
Common  C36 
Wang Jinrei
When you chip cards, put them at the bottom of your deck instead of your discard pile. (*) When you flip an event, shuffle the top 4 cards of your discard pile into your deck.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C37 
Left Hook
Discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*37 
Klean Break
This attack does +4 damage.
Low Attack  Punch » Weapon  0 : 1
 Round 1
 Street Fighter
Common  C37 
Head Kick
If played in a combo that included a weapon attack, your rival puts a card from his hand on top of his deck.
High Attack  Kick » Weapon  2 : 0
 Round 2
 Tekken
Common  C37 
Yoshimitsu
Your weapons that have a printed cost of 0 are unblockable. (*) Your rival must discard a card from his hand before playing a weapon. Otherwise, that attack does 0 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C38 
Monkey Rage
High Attack  Punch » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*38 
Knife Pinning
HIT - Choose a trait in your rival's energy pile. Your rival's first 2 attacks in his next action cannot have that trait.
Low Attack  Projectile » Kick  4 : 1
 Round 1
 Street Fighter
Common  C38 
Hurricane Kicks
HIT - Put the bottom 3 cards of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  4 : 1
 Round 2
 Tekken
Common  C38 
Betrayal
Flip at the start of Set. Take control of one of your rival's events until the end of the turn.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*39 
Missile Murder
When the next attack in this combo hits, put a card from your discard pile into your energy pile.
Low Attack  Projectile » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C39 
Natural Instincts
High Attack  Punch » Punch  4 : 1
 Round 1
 Street Fighter
Common  C39 
Inside Jab
HIT - Your next attack in this combo does +2 damage.
High Attack  Punch » Kick  2 : 0
 Round 2
 Tekken
Common  C39 
Break Dancing
Flip during Set. Put X cards from your discard pile into your energy pile. X = the number of low kicks in your energy pile to a max of 5.
Event    0 : 2
 Round 1
 Mortal Kombat
Common  C40 
Neck Crank
If your rival has more cards in his removed pile than his discard pile, this attack is unblockable.
High Attack  Throw » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*40 
Overloaded
HIT - Reveal a random card in your rival's hand. Discard X cards from the top of his deck. X = the revealed card's cost.
Low Attack  Projectile » Punch  2 : 0
 Round 1
 Street Fighter
Common  C40 
Jump Kick
If played as the 3rd or higher attack in a combo, discard the top 2 cards of your rival's deck.
High Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Common  C40 
Care Free
Flip during Set. Shuffle 3 cards from your energy pile into your deck to discard 2 cards in your rival's energy pile.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C41 
Nose Breaker
High Attack  Punch » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*41 
Pinpoint Disarm
HIT - Your rival cannot play weapons this step.
Low Attack  Projectile » Kick  2 : 0
 Round 1
 Street Fighter
Common  C41 
Jumping Punch
When your rival blocks this attack and he has 2 or less energy, he discards the top 2 cards of his deck.
High Attack  Punch » Projectile  2 : 0
 Round 2
 Tekken
Common  C41 
Disgusted
Flip at the start of Discard. Your rival discards X cards. X = the number of copies of the card "Girth" in your discard pile multiplied by 2.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*42 
Skirt Sweep
Your rival's attacks go to the discard pile instead of the energy pile when they finish this step. Each time he does this, he puts the top card of his deck into his energy pile.
Low Attack  Kick » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C42 
On the Edge
This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Street Fighter
Common  C42 
Ki Charge
If played by Ryu, this attack can link as a projectile and may have a projectile follow up.
High Attack  Punch » Punch  5 : 1
 Round 2
 Tekken
Common  C42 
Friendship
Flip as an action in Battle. You draw 2 cards and your rival draws 3 cards. (*) Your attacks do +1 damage in your next action. (*) Your rival's attacks do +2 damage this turn. (*) Remove this card. (*) Limit 2 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Common  C43 
Out Prioritized
HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile.
High Attack  Punch » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*43 
Staff Trip
HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack.
Low Attack  Weapon » Throw  2 : 0
 Round 1
 Street Fighter
Common  C43 
Kubi-jime Katagurama
HIT - Your rival must pay an extra 2 energy before he can block the next attack in this combo.
High Attack  Throw » Punch  4 : 1
 Round 2
 Tekken
Common  C43 
I'll See You in Hell
Flip when your rival is knocked down from an attack. Your rival discards the top 10 cards of his deck. (*) Your action ends when that attack finishes. (*) Remove after use.
Event    0 : 2
 Round 1
 Mortal Kombat
Common  C44 
Power Clash
If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*44 
Tactical Thunder
HIT - Your rival must pay +1 energy to block your next attack in this Combo.
Low Attack  Electric » Throw  2 : 0
 Round 1
 Street Fighter
Common  C44 
Leaping Kick
When an event is damaged by an attack in this combo, you may put that attack on top of your deck instead of your energy pile.
High Attack  Kick » Projectile  2 : 0
 Round 2
 Tekken
Common  C44 
Legendary Showdown
Flip at the start of Draw. For this turn, you and your rival cannot raise and/or lower the damage and costs of each others cards.
Event    0 : 0
 Round 1
 Mortal Kombat
Common  C45 
Rocky Road
Each time a block is damaged by this attack, your rival takes one extra damage.
High Attack  Punch » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*45 
Toe Krush
Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid.
Low Attack  Weapon » Kick  4 : 1
 Round 1
 Street Fighter
Common  C45 
Muay Thai Leap
Your rival's high attacks in his next action do -1 damage for each throw in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Common  C45 
Oddities
Flip as an action in Battle. Your rival's attacks this turn do -2 damage.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*46 
Tomahawk Chop
If this is your 5th or higher attack in this combo, this attack does +5 damage.
Low Attack  Weapon » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C46 
Seeker Shot
Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one.
High Attack  Projectile » Throw  4 : 1
 Round 1
 Street Fighter
Common  C46 
Multi-Kicks
HIT - Put the bottom card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  2 : 0
 Round 2
 Tekken
Common  C46 
Powerful Fists
Flip when one of your punches is blocked. Draw X cards. X = the printed cost of the punch + 1 (*) Remove this card.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C47 
Skillful Skinning
Your rival cannot play more than 2 attacks in his next action.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*47 
Trick Shot
HIT - Put the kick closest to the top of your discard pile on top of your deck.
Low Attack  Projectile » Kick  2 : 0
 Round 1
 Street Fighter
Common  C47 
Neck Breaker
HIT - Put the top 2 cards of your discard pile at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 2
 Tekken
Common  C47 
Sisterly Hate
Flip when you play a weapon. That weapon gains "Knock Down" and does +X damage. X = the number of weapons in your discard pile to a max of 10.
Event    0 : 2
 Round 1
 Mortal Kombat
Common  C48 
Sliding Kick
HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2.
High Attack  Kick » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*48 
Kounterslice
If you have a kick in your energy pile, shuffle this card into your deck.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C48 
Overpowered Ki
Discard one of your face-down events in the arena to discard the top 3 cards of your rival's deck.
High Attack  Projectile » Punch  4 : 1
 Round 2
 Tekken
Common  C48 
Student and Teacher
Flip when your rival plays an attack that has the same title as a card in his energy pile. Block that attack. (*) Search your deck for an attack that has the same title as a card in your energy pile.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*49 
Krossbar
If you have a weapon in your energy pile, put this card into your energy pile.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C49 
Stomach Slaughter
You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C49 
Push
Lower the damage of your rival's first attack in his next action by the amount of damage this attack deals.
High Attack  Punch » Throw  2 : 0
 Round 2
 Tekken
Common  C49 
The Better Man
Flip as an action in Battle, discard 2 attacks from your hand to shuffle the bottom 10 cards of your discard pile into your deck. (*)Remove this card.
Event    0 : 0
 Round 1
 Mortal Kombat
Common  C50 
Electric Torpedo
HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile.
High Attack  Electric » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*50 
Left Sidestep
MORTAL KOMBAT ONLY. (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C50 
Quick Strikes
HIT - Anytime you play another attack in this combo, put the bottom card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  4 : 1
 Round 2
 Tekken
Common  C50 
The Villain of the Story
Flip when your rival flips an event. Your rival's next attack this turn costs +2 energy.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C51 
THE Uppercut
HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals.
High Attack  Punch » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*51 
Golf Swing
While you have a weapon in your energy pile this step, your rival cannot take control of the kamidogu you control.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C51 
Rapid Wrists
HIT - Draw a card if you have a kick in your energy pile.
High Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C51 
Tragic Reunion
Flip at the start of Draw, you cannot draw cards this turn. Search your discard pile for a card and put it in your hand. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C52 
Turning Pole
HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*52 
Nimble
You may pay 1 energy to put a block from your discard pile on top of your deck.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C52 
Rising Gut Kick
HIT - Your rival takes 3 random cards from his hand and puts them at the bottom of his deck and draws 1 card for each card put there from this effect.
High Attack  Kick » Weapon  4 : 1
 Round 2
 Tekken
Common  C52 
Abolishing Fist
Your next attack this action gains "Knock Down." (*) HIT - Your attacks this action gain, "When played while your rival is knocked down, he discards the top 2 cards of his deck."
High Attack  Punch » Projectile  4 : 0
 Premiere
 Mortal Kombat
Common  C*53 
Right Sidestep
MORTAL KOMBAT ONLY (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C53 
Whirling Blades
HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile.
High Attack  Weapon » Kick  2 : 0
 Round 1
 Street Fighter
Common  C53 
Strong Throw
HIT - The first time your cards are damaged during your rival's next action, put any damaged throws at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 2
 Tekken
Common  C53 
Birds Flock
When played while your rival is launched, you may pay 1 energy to search your deck for a block and put it into your hand.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C54 
Whirling Demon
HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand.
High Attack  Weapon » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*54 
Roller
If you have a punch in your energy pile, gain control of a rival's kamidogu.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C54 
Strongman Slam
HIT - If your rival blocks the next attack in this combo, he takes +X chipping. That attack cannot have its damage modified. X = half the attack's damage, rounded up.
High Attack  Punch » Weapon  4 : 1
 Round 2
 Tekken
Common  C54 
Bruce Irvin's Gatling Kicks
HIT - This attack stays in the arena to be played X times this turn. X = the number of kicks in your energy pile to a max of 5. If it's in the arena when Battle ends, discard it.
High Attack  Kick » Kick  6 : 1
 Round 1
 Mortal Kombat
Common  C55 
Ankle Biter
HIT - Any player with 5 or more energy discards from his energy pile until he has 5 energy.
Low Attack  Bite » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*55 
Earthrealm
Put the top card of your discard pile into your energy pile.
Kamidogu    0 : 0
 Round 1
 Street Fighter
Common  C55 
Test of Strength
HIT - Put up to 3 throws in your hand at the bottom of your deck and draw the same number of cards.
High Attack  Throw » Throw  4 : 1
 Round 2
 Tekken
Common  C55 
Bulldog
If you have lowered the damage on any of your rival's attacks this turn, this attack gains "Knock Down."
High Attack  Throw » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*56 
Netherrealm
While you control this card, your rival discards the top 2 cards of his deck at the start of Battle.
Kamidogu    0 : 1
 Round 1
 Mortal Kombat
Common  C56 
Back Kick
Switch 2 random cards in your rival's hand with the top 2 cards of his deck.
Low Attack  Kick » Weapon  2 : 0
 Round 1
 Street Fighter
Common  C56 
Tiger Shot
Your rival must reveal a 2nd block from his hand without playing it before he can block this attack. (*)HIT - Reveal the top 5 cards of your deck. Set any events and put the rest at the bottom of your deck.
High Attack  Projectile » Throw  2 : 0
 Round 2
 Tekken
Common  C56 
Bulldog Bite
Launcher-- If your next attack is a high throw, your rival is able to play a low block to block it. Only a low block can block that throw.
High Attack Launcher  Kick » High Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C57 
Chain Combo
HIT - You may put any other remaining attacks in this combo on top of your deck when they finish instead of your energy pile.
Low Attack  Kick » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*57 
Orderrealm
Put any 3 cards in your discard pile on top of your deck. (*) You may play this kamidogu as an action in battle.
Kamidogu    0 : 1
 Round 1
 Street Fighter
Common  C57 
Tiger Uppercut
You may play this card to block a high attack.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Common  C57 
Cobra Sword
When played, shuffle your energy pile into your deck.
High Attack  Kick » Slam  8 : 1
 Round 1
 Mortal Kombat
Common  C58 
Chin Poker
HIT - Each player discards a card from his hand.
Low Attack  Weapon » Kick  4 : 1
 Round 1
 Street Fighter
Common  C58 
Universal Overhead
Discard the top card of your deck. If it can link from this card, play it.
High Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C58 
Death Valley Bomb
High Attack  Throw » Throw  4 : 0
 Round 1
 Mortal Kombat
Common  C59 
Foot Slice
HIT - The next attack in this combo costs -1 energy.
Low Attack  Weapon » Punch  2 : 0
 Round 1
 Street Fighter
Common  C59 
Violent Knee Drop
HIT - When you play another attack in this combo, end this step when that attack finishes.
High Attack  Kick » Weapon  4 : 1
 Round 2
 Tekken
Common  C59 
Double Hammer
Launcher-- If your rival has 7 or more cards in his hand, this attack is unblockable.
High Attack Launcher  Punch » High Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C60 
Frenzy Slashes
You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo.
High Attack  Weapon » Punch  2 : 0
 Round 1
 Street Fighter
Common  C60 
Backstab
HIT - Your rival keeps - 2 cards in his hand during this turn's Discard.
Low Attack  Punch » Weapon  2 : 0
 Round 2
 Tekken
Common  C60 
Dragon's Fire
Launcher-- If you played a low block in your rival's previous action this turn, this attack does +4 damage.
High Attack Launcher  Punch » High Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C61 
Hell on Earth
HIT - If you have a weapon in your energy pile and your rival has more than 3 cards in his hand, he discards down to 3 cards in hand.
Low Attack  Kick » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C61 
Ballroom Blitz
Damage from this attack and any other attacks in this combo cannot be lowered.
Low Attack  Kick » Punch  4 : 1
 Round 2
 Tekken
Common  C61 
Dragon's Hammer
When you launch your rival this turn, you may discard a face-down card in your arena for your attacks to do +2 damage this turn.
High Attack  Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C62 
Ice Clone
If your rival's first attack in his next action hits, his action ends when that attack finishes. (*) If used by Sub-Zero, discard the top card of your rival's deck.
Low Attack  Projectile » Punch  4 : 1
 Round 1
 Street Fighter
Common  C62 
Body Kick
HIT - If linked from a throw, put 3 throws from your discard pile at the bottom of your deck.
Low Attack  Kick » Throw  2 : 0
 Round 2
 Tekken
Common  C62 
Elbow Uppercut
When played while you have no cards in your energy pile, your rival's next attack this turn does -2 damage.
High Attack  Punch » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C63 
Khan's Commander
You may remove any cards in your discard pile.
Low Attack  Kick » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C63 
Close Knee
If you have exactly 2 energy, this attack does +3 damage.
Low Attack  Kick » Weapon  2 : 0
 Round 2
 Tekken
Common  C63 
Ground Zero
Your rival's next attack this turn does +10 damage and gains, "If blocked, Battle ends."
High Attack  Throw » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C64 
Kneecap Strike
If played as the 3rd attack or higher in a combo, this attack does +2 damage.
Low Attack  Punch » Weapon  2 : 0
 Round 1
 Street Fighter
Common  C64 
Hitting the Weak Spot
HIT - Your rival cannot play high attacks in his next action.
Low Attack  Kick » Projectile  3 : 1
 Round 2
 Tekken
Common  C64 
Hammer Driver
While in your energy pile, your punches gain "Launcher".
High Attack  Punch » Punch  5 : 0
 Round 1
 Mortal Kombat
Common  C65 
Shattering Kick
HIT - This attack copies the "HIT - " text on 1 attack in your energy pile if that attack puts cards into your deck.
Low Attack  Kick » Throw  4 : 1
 Round 1
 Street Fighter
Common  C65 
Palm Thrust
When your rival takes chipping during this combo, he takes double that amount.
Low Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C65 
Hammer Punch
Knock Down-- If your rival has 2 or fewer cards in his hand, he cannot block this attack.
High Attack Knockdown  Punch » Low Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C66 
Swinging Sweep
When any effects from attacks in this combo put cards into your deck, you may increase the amount by +2.
Low Attack  Kick » Throw  2 : 0
 Round 1
 Street Fighter
Common  C66 
Gekirou
HIT - If your next attack in this combo hits, that attack deals no damage. Put X cards from the bottom of your discard pile at the bottom of your deck instead. X = the damage that attack would have dealt.
Low Attack  Kick » Throw  4 : 1
 Round 2
 Tekken
Common  C66 
Headhunter
When played while your rival is launched and while you have only throws and punches in your energy pile, this attack does +6 damage.
High Attack  Punch » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C67 
Take All Comers
This attack does +1 damage for each card in your hand.
Low Attack  Punch » Weapon  1 : 1
 Round 1
 Street Fighter
Common  C67 
Sharp Edge
HIT - If your rival has more cards in his hand than you, he discards a card from his hand.
Low Attack  Weapon » Kick  4 : 1
 Round 2
 Tekken
Common  C67 
Impaling Knee
Launcher-- You can only play this attack while you have a kick in your energy pile.
High Attack Launcher  Kick » High Attack  2 : 0
 Round 1
 Mortal Kombat
Common  C68 
Telekinetic Trip
Your rival must pay +1 energy before he can block this attack.
Low Attack  Projectile » Weapon  2 : 0
 Round 1
 Street Fighter
Common  C68 
Shocking!
HIT - The next attack in this combo can be played from the top of your discard pile if it can link from this attack.
Low Attack  Electric » Throw  4 : 1
 Round 2
 Tekken
Common  C68 
Jaguar Lariat
Your next throw this turn does +4 damage and gains, "If blocked, your rival may draw 2 cards."
High Attack  Slam » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C69 
The Sounds of Music
While in your energy pile, your rival must pay 1 energy before he can block your 0 cost projectiles.
Low Attack  Projectile » Punch  2 : 0
 Round 1
 Street Fighter
Common  C69 
Sinking Elbow
Low Attack  Punch » Throw  3 : 0
 Round 2
 Tekken
Common  C69 
Jet Uppercut
Launcher-- Your rival's next attack this turn does -2 damage.
High Attack Launcher  Punch » High Attack  4 : 1
 Round 1
 Mortal Kombat
Common  C70 
Thigh Cut
Your rival's events cost +1 energy this step.
Low Attack  Weapon » Throw  2 : 0
 Round 1
 Street Fighter
Common  C70 
Sparring
Low Attack  Punch » Punch  2 : 0
 Round 2
 Tekken
Common  C70 
Knee Strike
Reveal the top 2 cards of your deck. Your rival may choose for you to put the revealed cards in your hand or discard them. If the revealed cards were discarded, your next attack this turn is unblockable.
High Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C71 
Tiger Tail Kick
HIT - The "HIT -" text of your next attack in this combo is used when you play that attack instead.
Low Attack  Kick » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C71 
Sumo Tackle
Discard up to X cards from the top of your deck to discard the same number of cards from the top of your rival's deck. X = the number of punches in your energy pile.
Low Attack  Punch » Projectile  2 : 0
 Round 2
 Tekken
Common  C71 
Lee Stunner
When played search your deck for 5 throws and remove them. If you do, this attack does +8 damage.
High Attack  Throw » Slam  0 : 0
 Round 1
 Mortal Kombat
Common  C72 
Under Cut
If this attack is blocked, put a card from your discard pile into your energy pile.
Low Attack  Weapon » Kick  2 : 0
 Round 1
 Street Fighter
Common  C72 
Zanku Hadouken
Your rival must pay +1 energy to block this attack for each throw in your energy pile.
Low Attack  Projectile » Throw  4 : 1
 Round 2
 Tekken
Common  C72 
Mongolian Chop
This attack does -8 damage unless you discard 2 slams from your hand.
High Attack  Punch » Slam  10 : 1
 Round 1
 Mortal Kombat
Common  C73 
Hat Trick
If you have a projectile in your energy pile, your rival discards a card from his hand.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C73 
Aerial Stuff
If this blocks a kick, remove up to 3 cards in your rival's discard pile.
High Block    0 : 0
 Round 2
 Tekken
Common  C73 
Shoulder Bash
Knock Down-- You may discard a slam from your hand for this attack to do +3 damage. (*) Your rival draws a card.
High Attack Knockdown  Slam » Low Attack  5 : 1
 Round 1
 Mortal Kombat
Common  C74 
Protective Teleport
If you have a punch in your energy pile, you may pay 1 energy to set an event from your discard pile.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C74 
Duck
If you have a kick in your energy pile, put the bottom 2 cards of your discard pile at the bottom of your deck.
High Block    0 : 0
 Round 2
 Tekken
Common  C74 
Siren's Kiss
When played while your rival is launched, this attack stays in the arena to be played 1 more time and does +2 damage. If it's in the arena when Battle ends, discard it.
High Attack  Kick » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C75 
Wrist Reflect
If this blocks a punch, the punch goes to the discard pile after it finishes.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C75 
High Impact Stop
Your rival's effects cannot discard from your deck or increase damage this step.
High Block    0 : 0
 Round 2
 Tekken
Common  C75 
Skull Smash
When played, your rival may choose a card in your energy pile and discard it.
High Attack  Punch » Kick  8 : 1
 Round 1
 Mortal Kombat
Common  C76 
You're Not Worthy
MORTAL KOMBAT ONLY. (*) Discard the top 2 cards of your rival's deck.
High Block    0 : 0
 Round 1
 Street Fighter
Common  C76 
Iron Defense
If this card blocks a throw, the costs of your other cards this step cannot be modified.
High Block    0 : 0
 Round 2
 Tekken
Common  C76 
Step Kick
Switch a kick in your hand with a projectile in your energy pile. (*) HIT - Put a kick from your energy pile into your hand.
High Attack  Kick » Punch  3 : 1
 Round 1
 Mortal Kombat
Common  C77 
Basic Block
If you have a throw in your energy pile, your attacks cost +2 energy to block this step.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C77 
Slide Aside
High Block    0 : 0
 Round 2
 Tekken
Common  C77 
Stomach Blow
While in your energy pile, your attacks with "Jab" in the title do +2 damage.
High Attack  Punch » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C78 
Got Your Back
You may pay 1 energy to draw 1 card.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C78 
Back Bend
If this blocks a weapon, your attacks chip +2 this turn.
Low Block    0 : 0
 Round 2
 Tekken
Common  C78 
Sword Stab
If your rival does not have a weapon in his energy pile, he must play 2 blocks to block this attack.
High Attack  Weapon » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C79 
Small Hop
If you have a throw in your energy pile, discard a card in your rival's energy pile if it shares the same title with another card in that energy pile.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C79 
Projectile Reflection
If this blocks a projectile, your rival's action ends after this attack finishes.
Low Block    0 : 0
 Round 2
 Tekken
Common  C79 
Tombstone Pile Driver
Your rival must be launched to play this attack.
High Attack  Throw » Slam  15 : 2
 Round 1
 Mortal Kombat
Common  C80 
Too Fast For You
If you have a weapon in your energy pile, your rival's attacks cost +1 energy this step.
Low Block    0 : 0
 Round 1
 Street Fighter
Common  C80 
Weight Shift
Your throws cost -1 energy this step.
Low Block    0 : 0
 Round 2
 Tekken
Common  C80 
Twisted Sister
You may play this card as a high block with a printed cost of 0 when your rival plays an attack with "Bomb" in the title.
High Attack  Throw » Throw  0 : 0
 Round 2
 Tekken
Common  C81 
Back Handspring
HIT - While you have 3 or more throws in your energy pile during this combo, your rival's blocks cost +1 energy.
Low Attack  Kick » Throw  4 : 1
 Round 2
 Tekken
Common  C82 
Blonde Bomb
Your rival's next attack this turn does -1 damage.
Low Attack  Punch » Throw  2 : 0
 Round 2
 Tekken
Common  C83 
Camel Clutch
You rival must be knocked down to play this attack.
Low Attack  Throw » Kick  15 : 2
 Round 2
 Tekken
Common  C84 
Dragon Tail
Knock Down--
Low Attack  Kick » Low Attack  3 : 1
 Round 2
 Tekken
Common  C85 
Foot Stomp
Your rival must reveal a projectile from his hand, or your next attack this combo is unblockable.
Low Attack  Kick » Projectile  2 : 0
 Round 2
 Tekken
Common  C86 
Giant Swing
Your rival must be launched to play this attack.
Low Attack  Throw » Kick  15 : 2
 Round 2
 Tekken
Common  C87 
Handstand KIck
Launcher-- Your rival cannot block this attack with effects.
Low Attack  Kick » High Attack  4 : 1
 Round 2
 Tekken
Common  C88 
Infernal Destruction
Knock Down-- When played and your rival has 6 or more cards in hand, your rival cannot draw cards this turn.
Low Attack Knockdown  Projectile » Low Attack  4 : 1
 Round 2
 Tekken
Common  C89 
Jumping Power Bomb
Your rival must be knocked down to play this attack.
Low Attack  Throw » Slam  8 : 1
 Round 2
 Tekken
Common  C90 
Low Cross Cut Saw
Knock Down-- When blocked, this attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it.
Low Attack Knockdown  Punch » Low Attack  4 : 1
 Round 2
 Tekken
Common  C91 
Rasteila
Knock Down-- HIT - Your next throw this turn stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it.
Low Attack Knockdown  Kick » Low Attack  4 : 1
 Round 2
 Tekken
Common  C92 
Samba
Launcher-- HIT - Your rival's next attack this turn costs +1 energy.
High Attack Launcher  Kick » Low Attack  4 : 1
 Round 2
 Tekken
Common  C93 
Snake Edge
Launcher-- HIT - Your next weapon this turn costs -1 energy.
Low Attack Launcher  Kick » High Attack  4 : 1
 Round 2
 Tekken
Common  C94 
Sumo Squash
When played, you may remove the card "Girth" from your discard pile for this attack to do +6 damage.
Low Attack  Slam » Kick  4 : 1
 Round 2
 Tekken
Common  C95 
Sweeping Cartwheel
Your next kick this turn gains "Knock Down." (*) While your rival is knocked down, your slams do +2 damage this turn.
Low Attack  Slam » Kick  2 : 2
 Round 2
 Tekken
Common  C96 
Anticipated
Your rival chooses a card in his energy pile and discards it.
High Block    0 : 1
 Round 2
 Tekken
Common  C97 
Footwork
TEKKEN ONLY. (*)If you have a kick in your energy pile, draw 2 cards.
High Block    0 : 0
 Round 2
 Tekken
Common  C98 
Girth
When this blocks a throw, your rival discards 1 card from his energy pile.
High Block    0 : 0
 Round 2
 Tekken
Common  C99 
Metal Skin
Your rival's next attack this combo does -4 damage.
High Block    0 : 0
 Round 2
 Tekken
Common  C100 
Teacher's Knowledge
Choose 2 blocks in your discard pile and shuffle them into your deck.
High Block    0 : 0
 Round 2
 Tekken
Common  C101 
Too Cute
Put the top 2 cards of your discard pile at the bottom of your deck.
High Block    0 : 0
 Round 2
 Tekken
Common  C102 
Energy Aura
This block stays in the arena to be played X more times. X = the number of projectiles in your energy pile when you play this block from your hand. If it's in the arena when Battle ends, discard it.
Low Block    0 : 0
 Round 2
 Tekken
Common  C103 
Play Dead
Your rival's next attack in this combo must be a low attack and have a printed cost 1 or more. Otherwise, his action ends when this attack finishes.
Low Block    0 : 0
 Round 2
 Tekken
Common  C104 
Quick Sit
This block may be played against a high attack if that attack is a Launcher or a Knock Down.
Low Block    0 : 0
 Round 1
 Street Fighter
Promotional (SF Gouken)  GP1 
Gouken
Your attacks do +1 damage. You may hold +1 card in your hand during Discard.
Character    0 : 0
 Round 1
 Mortal Kombat
Promotional (MK)  MK1 
Zombies Need Brains
    0 : 0
 Round 1
 Mortal Kombat
Promotional (MK)  MK2 
For Battle!
    0 : 0
 Premiere
 Mortal Kombat
Promotional (MK)  MK4 
Back Whack
HIT - At the start of your rival's next action, he must either discard a card from his hand or pass.
Low Attack  Weapon » Kick  2 : 0
 Premiere
 Mortal Kombat
Promotional (MK)  MK7 
The Dragon King (Lower Left)
Your side deck can only contain Kamidogu. (*) During Set, you must play a Kamidogu each turn. If you cannot, discard the top 15 cards of your deck. (*) When a rival would steal a kamidogu you control remove it instead and discard the top 5 cards of your d
Character     : 
 Premiere
 Mortal Kombat
Promotional (MK)  MK8 
The Dragon King (Lower Right)
Your attacks do +3 damage and gain +3 chip. (*) Your rival's attacks do -1 damage and gain -3 chip. (*) When you flip an event, you may remove it to use its text instead of paying its cost.
Character     : 
 Round 1
 Street Fighter
Promotional  P1 
Deep Injury
Flip when you attack, all damage and chipping from this attack, and others in this combo are removed.
Event    0 : 0
 Round 1
 Mortal Kombat
Promotional  P2 
Lost Souls
     : 
 Round 1
 Street Fighter
Promotional  P2 
Perfect Pose
Flip when you attack. You may put that attack on top of your deck after it finishes. Remove this card.
Event    0 : 0
 Round 1
 Mortal Kombat
Promotional  P3 
Knockback
     : 
 Round 1
 Street Fighter
Promotional  P3 
Interpol Agent
Flip when your Rival reveals his hand (*) Choose and discard a card from that hand.
Event    0 : 1
 Round 1
 Mortal Kombat
Promotional  P4 
Frightening Lightning
    0 : 0
 Round 1
 Street Fighter
Promotional  P5 
Super Leap
Flip when you attack. Discard an attack from your hand to discard an attack with the same attack trait in you rival's energy pile. If this happens, put a card from his discard pile into his energy pile.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*58 
Kenshi
All effects on your rival's attacks are now "HIT -" effects. (*) When your rival flips an event, you may remove X weapons or projectiles from your discard pile to blank out its text box. X = the cost of the event +1.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*59 
Raiden
When attacking with an electric, you may change it to a throw or projectile for that attack. (*) When you finish a throw or projectile that hit, search your rival's deck for a card and discard it. Your rival shuffles his deck.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*60 
Kontinuing Legacy
Flip when you attack. Put this card into your energy pile. (*) While in your energy pile, your rival's effects cannot discard other cards from your energy pile. (*) Limit 1 per deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*61 
Puzzle Kombat
Flip at the end of Discard. Your rival discards a card from his hand.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*62 
Toasty
Flip when you attack. This attack gains "HIT - Your rival discards the top 4 cards of his deck."
Event    0 : 1
 Premiere
 Mortal Kombat
Rare  R*63 
Baraka's Mutant Blades
This attack does +8 damage.
High Attack  Weapon » Weapon  2 : 2
 Premiere
 Mortal Kombat
Rare  R*64 
Hotaru's Grasshopper
While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Rare  R*65 
Jade's Amazon Power Strike
While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand.
High Attack  Projectile » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*66 
Kabal's Raging Flash
HIT - Your rival shuffles his deck.
High Attack  Slam  12 : 2
 Premiere
 Mortal Kombat
Rare  R*67 
Kenshi's Telekinetic Rip
If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3.
High Attack  Projectile  20 : 4
 Premiere
 Mortal Kombat
Rare  R*68 
Kira's Black Dragon Ball
HIT - Your rival reveals his hand. Choose and discard a card in his hand.
High Attack  Slam  10 : 2
 Premiere
 Mortal Kombat
Rare  R*69 
Kobra's Heart Rip
Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage.
High Attack  Punch  20 : 4
 Premiere
 Mortal Kombat
Rare  R*70 
Li Mei's Aftershock
HIT - If you control 6 different kamidogu, you win the round.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*71 
Noob Smoke's Dark Assassin
HIT - You may put your hand at the bottom of your deck and draw 3 cards.
High Attack  Projectile  15 : 3
 Premiere
 Mortal Kombat
Rare  R*72 
Raiden's Electrify
If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage.
High Attack  Electric  20 : 4
 Premiere
 Mortal Kombat
Rare  R*73 
Scorpion's Bloody Spear
While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*74 
Shujinko's Master Swordplay
If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*75 
Ashrah's Heavenly LIght
When you play another attack this step, you may switch a card in your hand with a card in your energy pile. (*) HIT - Put a weapon or projectile from your discard pile into your energy pile.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*76 
Bo' Rai Cho's Earthquake
While in your energy pile, increase the number of times per attack you can use Bo' Rai Cho's text by +1.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*77 
Dairou's Tombstone Drop
This attack is unblockable. (*) Rearrange your discard pile.
Low Attack  Projectile  7 : 2
 Premiere
 Mortal Kombat
Rare  R*78 
Mileena's Soaring Sai
While in your energy pile, your rival discards the top card of his deck when you block one of his attacks.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*79 
Sub-Zero's Cold Shoulder
You may switch a card from your hand with a card in your energy pile that has "Sub-Zero" in its text box. (*) HIT - You may choose for the aggressor to not change at the end of the turn.
Low Attack  Slam » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*80 
Chaosrealm
Your rival discards 2 cards from his hand.
Kamidogu    0 : 2
 Premiere
 Mortal Kombat
Rare  R*81 
Edenia
Set up to 2 events from your discard pile.
Kamidogu    0 : 2
 Round 1
 Mortal Kombat
Rare  R81 
Hotaru
You may block a high attack by discarding a weapon from your hand. (*) At the end of Battle, shuffle 2 cards from your discard pile into your deck if your rival dealt you no damage that turn.
Character    0 : 0
 Round 1
 Street Fighter
Rare  R81 
Elena
Your punches are kicks. (*) Once per attack, when you link from or into a kick during a combo, put the bottom card of your discards at the bottom of your deck.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R82 
Jade
Your kicks and punches in a combo do +1 damage for each previous attack in that combo. (*) You may block a projectile by discarding a punch or kick from your hand.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*82 
Outworld
Draw the top 2 cards of your discard pile. Discard 2 cards from your hand.
Kamidogu    0 : 1
 Round 1
 Street Fighter
Rare  R82 
Gill
All your attacks that cost 1 or more do +2 damage. (*) When you finish a combo of 3 or more attacks, draw a card.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R83 
Noob Smoke
Draw a card at the start of Battle. (*) When you hit with a throw or projectile, name a block card. Your rival cannot play that block for the rest of the combo.
Character    0 : 0
 Round 1
 Street Fighter
Rare  R83 
Hugo
When a throw is damaged from your deck and you have less than 8 energy, put it into your energy pile. (*) When your first attack in an action is a throw, you may pay X energy to have it do +X damage. (*) Your deck may have 10 extra cards.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R84 
Catfight
Flip when you attack. Draw 2 cards. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R84 
Dark Magic
Flip when you attack. It takes 2 blocks to block this attack. This attack's damage cannot be lowered.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R85 
Graceful Beauty
Flip at the start of battle. Both players draw 3 cards. Both players may set cards. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R85 
Elena's Healing
Flip as an action in Battle. Put the bottom 12 cards of your discard pile at the bottom of your deck in any order. Remove this card.
Event    0 : 4
 Round 1
 Mortal Kombat
Rare  R86 
Insanity
Flip when you attack. Your attack does +10 damage. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R86 
Gill's Resurrection
Flip when you would lose a round. Shuffle your discard pile into your deck. The round is not over. Remove this card. (*) Limit 1 per deck.
Event    0 : 5
 Round 1
 Mortal Kombat
Rare  R87 
Quick Reflexes
Flip when your rival flips an event. Pay that event's cost to stop its effect and discard it. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Street Fighter
Rare  R87 
The Dark Hadou
RYU, KEN AND AKUMA ONLY. (*) Flip at the start of Battle. Your attacks do +2 damage this step.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R88 
Ashrah's Nature's Torpedo
Switch a card in your hand with a card in your energy pile.
High Attack  Punch  12 : 2
 Round 1
 Street Fighter
Rare  R88 
What a Combo!
Flip after you finish a combo. End this step. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Rare  R89 
Baraka's Chop Chop Blades
This attack copies the text of the previous attack in this combo if the attack increases its own damage.
High Attack  Weapon  10 : 2
 Round 1
 Street Fighter
Rare  R89 
Alex's Boomerang Raid
Put a throw from your discard pile into your hand. You can only play 1 more attack in this combo.
High Attack  Punch » Throw  10 : 2
 Round 1
 Mortal Kombat
Rare  R90 
Baraka's Head Kabob
If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R90 
Alex's Hyper Bomb
Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R91 
Blazing Fury
HIT - If this attack was linked from a punch that hit, draw a card.
High Attack  Kick » Punch  2 : 0
 Round 1
 Street Fighter
Rare  R91 
Dudley's Corkscrew Blow
Set 2 events from your discard pile that do not draw cards.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Rare  R92 
Bo' Rai Cho's Breath of Fire
If your rival hit with 4 or more attacks this step, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R92 
Dudley's Rocket Uppercut
HIT - Put up to 10 events from your discard pile on top of your deck in any order.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R93 
Dark Alliance
HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile.
High Attack  Projectile » Kick  3 : 1
 Round 1
 Street Fighter
Rare  R93 
Gill's Seraphic Wing
Discard the top 10 cards of your rival's deck.
High Attack  Projectile  15 : 5
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R94 
Hugo's Hammer Frenzy
High Attack  Punch  15 : 2
 Round 1
 Mortal Kombat
Rare  R95 
Darrius' Chest Cruncher
If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage.
High Attack  Punch  10 : 2
 Round 1
 Street Fighter
Rare  R95 
Hugo's Megaton Press
HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck.
High Attack  Throw  25 : 4
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R96 
Ibuki's Kasumi Suzaku
HIT - Your rival discards 2 random cards from his hand.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R97 
Ice Maker
Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Street Fighter
Rare  R97 
Ibuki's Yoroi Doshi
You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R98 
Jade's Blazing Nitro Kick
Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes.
High Attack  Kick  10 : 2
 Round 1
 Street Fighter
Rare  R98 
Ken's Shippu Jinraikyaku
Put this card on top of your deck after it finishes instead of your energy pile.
High Attack  Kick  13 : 2
 Round 1
 Mortal Kombat
Rare  R99 
Jade's Spear Kabob
If this is the 4th or higher attack in this combo, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R99 
Ken's Shoryu Reppa
Discard all of your rival's face-down cards in the arena.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R100 
Kabal's Spinner
Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R100 
Ryu's Shin Shoryuken
HIT - Choose any attacks in your energy pile without "Ryu" in the title and use the text on those cards except for their "HIT -" texts.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R101 
Noob Smoke's Dark Shadows
If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage.
High Attack  Punch  20 : 4
 Round 1
 Street Fighter
Rare  R101 
Sean's Hyper Tornado
HIT - Discard all your rival's energy.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R102 
Noob Smoke's Ninja Stars
Draw a card. (*) HIT - Draw a card.
High Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R102 
Super Assault
HIT - Switch a card in your discard pile that has a character's name in the title with a card in your hand.
High Attack  Projectile » Weapon  4 : 1
 Round 1
 Mortal Kombat
Rare  R103 
Sub-Zero's Freeze and Throw
If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R103 
Twelve's X.C.O.P.Y.
Search your rival's deck for any attack and play it at no cost instead of this one. When it finishes, discard it into your rival's discard pile and put this card into your energy pile. Link from your rival's card.
High Attack  Weapon  0 : 4
 Round 1
 Mortal Kombat
Rare  R104 
Ashrah's Voodoo
If cards have been switched from your hand 3 or more times this turn, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Street Fighter
Rare  R104 
Crouching Fierce Kick
HIT - When you link from this attack, you may pay an extra energy to keep it in the arena to be played 1 extra time. The final time it is played, or when the step ends, remove it.
Low Attack  Kick » Punch  4 : 1
 Round 1
 Mortal Kombat
Rare  R105 
Bo' Rai Cho's Puke
HIT - Attach this card to your rival's character instead of putting this into your energy pile. While attached, your rival's attacks do -1 damage.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R105 
Elena's Brave Dance
Draw the bottom card of your deck. (*) HIT - Draw the bottom card of your deck. (*) Remove this card.
Low Attack  Kick  10 : 2
 Round 2
 Tekken
Rare  R105 
Jin Kazama
When you search for a block, you may also put the top card of your discard pile into your energy pile. (*) While you have 1 or more energy than your rival, your punches, kicks and lightnings gain "Launcher."
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R106 
Hotaru's Lava Burst
Block all your rival's low attacks this step. Remove this card.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R106 
Kunai Dart
HIT - Discard a card in your rival's energy pile. Put a card in your rival's discard pile into his energy pile.
Low Attack  Projectile » Weapon  2 : 0
 Round 2
 Tekken
Rare  R106 
Jin Kazama's Power Stance
Flip at the start of Battle. Your first attack this Battle gains "Launcher," is unblockable, and does +5 damage. You cannot flip any other events this turn. You cannot copy the effects of any events this turn.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R107 
Kabal's Plasma Blast
HIT - Your rival reveals all but 1 random card in his hand. (*) Look at your rival's deck without changing its order.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R107 
Lunging Sweep
If you have more energy than your rival, this attack stays in the arena to be played a second time this step. If the step ends while it is in the arena, discard it.
Low Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Rare  R107 
Jin Kazama's Evil Intent
This attack is unblockable. (*) This attack does +6 damage while you have a kick and punch in your energy pile.
High Attack  Punch  16 : 4
 Round 1
 Mortal Kombat
Rare  R108 
Power Hook
HIT - If linked from a projectile, your rival's attacks cost +1 energy this step.
Low Attack  Weapon » Projectile  3 : 1
 Round 1
 Street Fighter
Rare  R108 
Ryu's Shinku Hadoken
The first time this card is played, choose 2 attacks in your energy pile without "Ryu's" in the title and use the texts on those cards except for "HIT -" texts.
Low Attack  Projectile  10 : 2
 Round 2
 Tekken
Rare  R108 
Nina Williams
When you chip cards, your rival discards the top 2 cards of his deck. (*) While your rival is knocked down, your kicks do +2 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R109 
Sindel's Banshee Scream
HIT - Your rival draws 10 cards and then discards 10 random cards from his hand.
Low Attack  Projectile  0 : 2
 Round 1
 Street Fighter
Rare  R109 
Sean Tackle
HIT - Discard a card in your rival's energy pile.
Low Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R109 
Nina Williams' Evil Mist
Flip as an action in Battle. Your rival can only play attacks with a printed cost of 0 or 1 this Battle.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R110 
Sindel's Super Scream
If your rival has passed in his previous 2 actions this step, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Street Fighter
Rare  R110 
Tag Team
The first event flipped with this attack is flipped face-down instead of discarded and cannot be flipped again this turn.
Low Attack  Punch » Kick  2 : 0
 Round 2
 Tekken
Rare  R110 
Nina Williams' Power Charge
If this is the first attack you've played this turn, your rival must play 2 blocks to block it. (*) HIT - You cannot play attacks this turn.
Low Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R111 
Sub-Zero's Ice Blast
HIT - Your next attack this step is unblockable. Your rival must pass for his next action.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R111 
Twelve's X.N.D.L.
Set an event from your discard pile for each weapon in your energy pile.
Low Attack  Projectile  10 : 2
 Round 2
 Tekken
Rare  R111 
Kazuya Mishima
Your rival can flip only 1 event per step. (*) Once per step when you flip an event, you may discard a card in your rival's energy pile.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R112 
Bite Me
MORTAL KOMBAT ONLY. (*) Block all of your rival's high attacks this step. Remove this card. (*) Limit 1 per deck.
High Block    0 : 1
 Round 1
 Street Fighter
Rare  R112 
Amazing Defense
STREET FIGHTER ONLY. (*) Block all of your rival's low attacks this step. Remove this card. (*) Limit 1 per deck.
Low Block    0 : 1
 Round 2
 Tekken
Rare  R112 
King
Your throws link into throws. (*) At the start of Battle, you may discard 2 cards from your hand to search your deck for a throw and put it in your hand.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R113 
Bo Knows Defense
Your rival's low attacks do -1 damage this step.
Low Block    0 : 0
 Round 1
 Street Fighter
Rare  R113 
Capcom Team Up
STREET FIGHTER ONLY. (*) You may pay 1 energy to have this card stay in the arena to be played a second time this step. Discard this card the second time you play it, or when this step ends.
Low Block    0 : 0
 Round 2
 Tekken
Rare  R113 
Ling Xiaoyu
When you play a block, put it at the bottom of your deck instead of discarding it. (*) At the start of Discard shuffle the top 2 cards of your discard pile into your deck.
Character    0 : 0
 Round 2
 Tekken
Rare  R114 
Marshall Law
When you launch a rival, you may discard a card to draw a card. (*) When you hit with a kick while your rival is launched, you may choose 2 cards in your rival's discard pile and remove them.
Character    0 : 0
 Round 2
 Tekken
Rare  R115 
Paul Phoenix
Your punches and kicks do +4 chipping.(*) When one of your Knock Downs hits, you may pay 2 energy to search your discard pile for a punch with a cost of 1 or less.
Character    0 : 0
 Round 2
 Tekken
Rare  R116 
Raven
At the start of Battle, you may discard 2 weapons from your energy pile to make your first attack that Battle unstoppable. (*) When you block an attack, you may discard a weapon from your energy pile and put the top 2 cards of your deck into your energy p
Character    0 : 0
 Round 2
 Tekken
Rare  R117 
Ling Xiaoyu's Hypnotist
Flip at the start of Battle. Your low attacks cost -1 energy this step to a minimum of 1. (*) Limit 2 per deck.
Event    0 : 0
 Round 2
 Tekken
Rare  R118 
Yoshimitsu's Death Copter
Flip after you chip cards from an attack to discard that attack and end Battle. Remove this card. (*) Limit 1 per deck.
Event    0 : 3
 Round 2
 Tekken
Rare  R119 
Bruce Irvin's Ducking Knee Launcher
Launcher-- HIT - Discard all of your rival's cards in the arena.
High Attack Launcher  Kick » High Attack  10 : 2
 Round 2
 Tekken
Rare  R120 
Bruce Irvin's Killing Blow
While you have 2 or more cards with "Elbow" in the title and 2 or more cards with "Knee" in the title in your energy pile, this attack is unblockable.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R121 
Bryan Fury's Mach Breaker
While in your energy pile, your rival's attacks do -1 damage.
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R122 
Bryan Fury's Slash Kick
While in your energy pile, your attacks do +1 damage.
High Attack  Kick  10 : 2
 Round 2
 Tekken
Rare  R123 
Christie Monteiro's Fruit Picker
HIT - This attack stays in the arena to be played 1 more time. If it's in the Arena when Battle ends, discard it. (*) HIT - Shuffle the top 2 cards of your discard pile into your deck.
High Attack  Kick » Kick  4 : 0
 Round 2
 Tekken
Rare  R124 
Christie Monteiro's Dos Sole
When played while your rival is launched, choose 5 cards in your discard pile and shuffle them into your deck and remove your discard pile.
High Attack  Kick  4 : 1
 Round 2
 Tekken
Rare  R125 
Craig Marduk's Annihilator Hammer
Launcher-- If this attack is blocked, end your action. (*) Damage from your punches cannot be modified this turn.
High Attack Launcher  Punch » High Attack  5 : 1
 Round 2
 Tekken
Rare  R126 
Craig Marduk's Death Bringer
When played while your rival has no throws in his energy pile, this attack is unblockable.
High Attack  Punch  22 : 4
 Round 2
 Tekken
Rare  R127 
Craig Marduk's Suplex Bomb
HIT - Battle ends.
High Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R128 
Ganryu's Choke Slam
HIT - Your rival reveals his hand and shuffles any kicks he revealed into his deck.
High Attack  Slam » Throw  5 : 2
 Round 2
 Tekken
Rare  R129 
Ganryu's Tsuri Dashi
While in your energy pile, your rival's throws do a max of 4 damage.
High Attack  Throw  8 : 2
 Round 2
 Tekken
Rare  R130 
JACK-5's Dark Greeting
HIT - If you have 1 or more energy then your rival put the top 4 cards of your discard pile into your energy pile.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R131 
JACK-5's Rocket Uppercut
Launcher-- HIT - For this combo, your other attacks gain "Put the bottom card of your discard pile into your energy pile."
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R132 
Julia Chang's Heavy Uppercut
Launcher-- Put the top 3 cards of your discard pile at the bottom of your deck.
High Attack Launcher  Punch » High Attack  10 : 2
 Round 2
 Tekken
Rare  R133 
Julia Chang's Palm Explosion
While in your energy pile, your rival discards a card from his hand when he becomes Knocked Down.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R134 
Kazuya Mishima's Hell Lancer
Launcher-- When played, your rival may pay 1 energy. Otherwise, this attack does +4 damage.
High Attack Launcher  Kick » High Attack  8 : 2
 Round 2
 Tekken
Rare  R135 
Kazuya Mishima Stone Head
Knock Down-- HIT - Choose 2 cards in your rival's energy pile and have him shuffle them into his deck. (*) Your rival draws 2 cards.
High Attack Knockdown  Throw » Low Attack  4 : 1
 Round 2
 Tekken
Rare  R136 
King's Burning Knuckle
HIT - Your rival cannot modify the damage on your throws this turn.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Rare  R137 
King's Cobra Clutch
While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied.
High Attack  Throw » Throw  9 : 2
 Round 2
 Tekken
Rare  R138 
King's Cobra Twist into Reverse DDT
HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage.
High Attack  Throw » Throw  8 : 2
 Round 2
 Tekken
Rare  R139 
Kuma's Deadly Claw
Your rival's attacks do a max of 5 damage this turn.
High Attack  Weapon » Weapon  20 : 4
 Round 2
 Tekken
Rare  R140 
Kuma's Demon Uppercut
Launcher-- While your rival is launched this turn, his blocks cost +1 energy to play.
High Attack Launcher  Punch » High Attack  4 : 1
 Round 2
 Tekken
Rare  R141 
Kuma's Double Claw
HIT - Your rival's attacks that cost 2 or more energy cost +1 energy.
High Attack  Weapon » Punch  8 : 2
 Round 2
 Tekken
Rare  R142 
Lee Chaolan's Blazing Kick
Launcher-- Your kicks do +2 damage while your rival is launched this turn.
High Attack Launcher  Kick » High Attack  4 : 1
 Round 2
 Tekken
Rare  R143 
Lee Chaolan's Lee Cutter
While in your energy pile, your attacks that stay in the arena cost -1 energy.
High Attack  Kick » Kick  8 : 2
 Round 2
 Tekken
Rare  R144 
Lee Chaolan's Silver Cyclone
HIT - This attack stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it. (*) Remove this card after it is played from the arena.
High Attack  Kick » Kick  20 : 4
 Round 2
 Tekken
Rare  R145 
Ling Xiaoyu's Raccoon Swing
Launcher-- This card's text cannot be copied. (*) HIT - Draw 2 cards and discard 2 cards from your hand and remove this card.
High Attack Launcher  Kick » High Attack  2 : 0
 Round 2
 Tekken
Rare  R146 
Ling Xiaoyu's Thunder Strike
You may play this attack as an electric. (*) Your other punches do +2 damage this combo. (*) Your other punches do +1 damage this turn.
High Attack  Punch » Punch  4 : 1
 Round 2
 Tekken
Rare  R147 
Marshall Law's Back Flip
Launcher-- HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it.
High Attack Launcher  Kick » High Attack  4 : 0
 Round 2
 Tekken
Rare  R148 
Marshall Law's Charge Power Punch
HIT - Your rival cannot draw cards in the next Draw step.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R149 
Marshall Law's Fury Fist Rush
This attack does +1 damage for each punch in your energy pile.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R150 
Paul Phoenix's Burning Fist
Knock Down-- HIT - If you rival has more then 3 cards in his energy pile, then he discards from it until he has 3.
High Attack Knockdown  Punch » Low Attack  20 : 4
 Round 2
 Tekken
Rare  R151 
Paul Phoenix's Phoenix Smasher
Knock Down-- If your rival played an attack this turn, this attack does +10 damage.
High Attack Knockdown  Punch » Low Attack  5 : 2
 Round 2
 Tekken
Rare  R152 
Raven's Death From Above
When your rival plays a projectile, you may reveal this card from your hand. If you do, your rival's attack is blocked, his action ends, and you must play this card first in your next action. Otherwise, you must pass your next action and discard this card
High Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Rare  R153 
Raven's Orbiting Moon
When played, you may discard a kick from your hand to search your discard pile for a block.
High Attack  Throw  10 : 2
 Round 2
 Tekken
Rare  R154 
Wang Jinrei's Draong Power Punch
Launcher-- When played, you may discard up to 5 blocks from your hand. Your rival discards the top 2 cards of his deck for each block you discarded in this way.
High Attack Launcher  Punch » High Attack  20 : 4
 Round 2
 Tekken
Rare  R155 
Wang Jinrei's Energy Blast
HIT - Shuffle X blocks from your discard pile into your deck. X = the damage this attack deals.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R156 
Wang Jinrei's Heavy Uppercut
Launcher-- Your next high attack this combo gains, "HIT - Search your deck for 2 blocks."
High Attack Launcher  Punch » High Attack  8 : 2
 Round 2
 Tekken
Rare  R157 
Yoshimistu's Suicide
Your rival may draw 3 cards. (*) HIT - You lose the round at the end of this action.
High Attack  Weapon  30 : 4
 Round 2
 Tekken
Rare  R158 
Yoshimistu's Thunder Blade
You may play this attack as an electric. (*) This attack does +X damage. X = the number of weapons in your rival's energy pile.
High Attack  Weapon » Weapon  8 : 2
 Round 2
 Tekken
Rare  R159 
Bryan Fury's Meteor Smash
While in your energy pile when your rival plays a low attack, you may discard 2 cards in your energy pile to block that attack.
Low Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R160 
Christie Monteiro's Mirage
Launcher--
Low Attack Launcher  Kick » High Attack  4 : 0
 Round 2
 Tekken
Rare  R161 
Ganryu's Sumo Tackle
When played while you have the card "Girth" in your discard pile, your rival must play an additional low block to block this attack.
Low Attack  Throw » Slam  10 : 2
 Round 2
 Tekken
Rare  R162 
JACK-5's Gun Bomb
When played, you may reveal the card "Metal Skin" from your hand to have your rival's attacks do -3 damage this turn.
Low Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R163 
Julia Chang's Foot Stomp
Your rival must be knocked down to play this attack.
Low Attack  Kick  9 : 1
 Round 2
 Tekken
Rare  R164 
Kazuya Mishima's Lightning Screw Uppercut
This attack does -2 damage for each non-electric used to pay for its cost.
Low Attack  Electric  28 : 4
 Round 2
 Tekken
Rare  R165 
Paul Phoenix's Hammer of the Gods
While your rival is knocked down, this attack does +6 damage and your action ends when this attack finishes.
Low Attack  Punch  2 : 1
 Round 2
 Tekken
Rare  R166 
Raven's Quicksand
Launcher-- This attack does +6 damage while you have 3 or more different kicks in your energy pile.
Low Attack Launcher  Kick » High Attack  8 : 2
 Round 1
 Street Fighter
Promotional (SF)  SF1 
Focused Ki
    0 : 0
 Round 1
 Street Fighter
Promotional (SF)  SF2 
Evil Reborn
    0 : 0
 Round 1
 Street Fighter
Promotional (SF)  SF3 
Recovery
Flip when an effect puts cards from your discard pile into your deck. Double the amount. Remove this card.
Event    0 : 0
 Round 1
 Street Fighter
Promotional (SF)  SF4 
Training
Flip at the start of Draw. Instead of drawing from the top of your deck, draw from the bottom of your discard pile this step.
Event    0 : 1
 Premiere
 Mortal Kombat
Ultra Rare  U*83 
Dragon's Victory
Flip when you attack. While you control 6 different kamidogu this turn, your attacks do +30 damage and are unblockable. (*) Limit 1 per deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Ultra Rare  U*84 
Kollecting Kamidogu
Flip as an action in Battle. Play a kamidogu from your side deck.(*)Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Ultra Rare  U114 
Drunken Master
Flip before you play an attack. The attack costs -2 energy. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Street Fighter
Ultra Rare  U114 
Fighting the Darkness
Flip when you attack. Put an attack with the same attack trait from your discard pile into your hand. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Ultra Rare  U115 
Searching the Realms
MORTAL KOMBAT ONLY. (*) Flip at the start of the Draw. Search your deck for a card and put it in your hand. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Ultra Rare  U115 
Information Gathering
STREET FIGHTER ONLY. Flip at the start of Set. Search your deck for 2 events, reveal them and set them. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Ultra Rare  U116 
Hooked on Fatalities
While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Ultra Rare  U116 
Jab
While in your energy pile at the end of Battle, you may put a card with "Jab" in the title from your energy pile into your hand.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Ultra Rare  U117 
Twin Fangs
While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Ultra Rare  U117 
Flying Peach
HIT - The next kick in this combo can be played out of your energy pile. You cannot discard that attack to pay for itself.
Low Attack  Slam » Kick  2 : 0
 Round 2
 Tekken
Ultra Rare  U167 
Heihachi Mishima
Your rival's attacks do -X damage. X = your energy minus your rival's energy to a minimum of 0. (*) You may play your attacks as electrics.(*) When you play an electric, your rival discards the top card of his deck.
Character    0 : 0
 Round 2
 Tekken
Ultra Rare  U168 
Dominated
Flip when you finish a combo that either launched or knocked down your rival. Your rival discards his hand and Battle ends. (*) Limit 1 per deck.
Event    0 : 2
 Round 2
 Tekken
Ultra Rare  U169 
The Devil Gene
Flip during Set. Discard 4 face-down cards in your arena to gain +4 damage to your attacks this turn.
Event    0 : 2
 Round 2
 Tekken
Ultra Rare  U170 
Sidestep and Walk
Your rival cannot play attacks this turn that share the same trait as any of the attacks in his energy pile. (*) Limit 1 per deck.
High Block    0 : 1